
– Put at least one point in all the spell schools besides Earth on your caster, so that you can cast their respective shield spells. You can come back to the Forest when you’re stronger. – Skip Twigroot Forest early on, go to the Forgotten River and get XP, loot, and the Rope. – You need at least one spellcaster, and definitely not more than two. – Guns are actually terrible, but you should still bring an Alchemist to grow herbs. – Minotaurs are by far the best users of any weapons that are based in strength checks, and heavy weapons in particular are the best weapons in the game.

If you feel the need to this challenge too, I have some tips for you, in no particular order. They are the reason I had to re-do Twigroot Forest so many times. Early game, they will shred your front line and dodge most of your physical attacks. I got exceptionally good at clearing a fairly easy part early on in Twigroot Forest, because it led into a difficult part that I kept having to re-do. At one point I ragequit until the next day. And don’t worry, I definitely died at least twice at points that caused me to lose about an hour of progress. In a game as static as Grimrock 2, this just amounts to time being wasted, rather than skills being challenged. Limited saves means that at some point the played will die after accomplishing many tasks, and have to re-do them. I’m not opposed to the idea of limited saves, but I do think they represent artificial difficulty. Normally you can save before you do something reckless or stupid, like most PC games, but now I was forced to ration my saves, like one of the older Resident Evil games. In fact, really all I did was make combat harder and more fiddly, remove my map feature, and make it so the heal/revive crystals only worked once each and were also the only times I could save. Because I had already fully played the game, this meant that I knew all the secrets and puzzle solutions. To this end, I turned on all the difficulty settings and made a party setup that I felt would grow into their abilities well.ĭifficulty in Grimrock doesn’t affect items or puzzles in any way, it only makes the enemies faster, stronger, and sturdier in the form of a lot more hit points.

In fact, I wanted to have the most challenge possible. I wanted to play Grimrock 2 again, but I wanted it to be challenging. I generally don’t go for achievements, in part because games these days often have hundreds of them, and in part because they are meaningless unless you assign your own value to them. Also notable: the vast majority of players correctly judged farmers to be garbage, and didn’t bring any. 0.6% of players were dumb enough to do this.
